Jack Wall (composer)

























Jack Wall

Jack Wall.jpg
Wall at a Video Games Live event in 2009

Background information
Born 1964 (age 53–54)
Phoenixville, Pennsylvania
Genres Band
Occupation(s) Composer, symphonist, conductor
Years active 1995–present

Jack Wall (born 1964 in Phoenixville, Pennsylvania[1]) is an American video game music composer. He has worked on video game music for over 20 games including the Myst franchise, Splinter Cell, Jade Empire, Mass Effect, and Call of Duty. Wall earned a degree in civil engineering from Drexel University in Philadelphia, Pennsylvania, and, after a brief stint working in civil engineering, transitioned into music production. He worked with musicians such as John Cale, David Byrne, and Patti Smith, and, after performing increasingly complex production and sound engineering tasks, moved into music composition in 1995.


Wall immediately began working in the video game industry, composing the soundtrack to Vigilance. Primarily composing in an orchestral style, by 2001 he composed the soundtrack to Myst III: Exile, which was the title he says put him on the map as a video game composer. In 2002, Wall became one of around 20 co-founders of the Game Audio Network Guild (G.A.N.G.) as well as senior director. In 2005, Wall, along with G.A.N.G. founder and fellow composer Tommy Tallarico, produced the Video Games Live concert series, having served as the conductor for the international concert tour. His latest released soundtrack is that of 2018's Black Ops 4. His soundtracks for Myst III: Exile, Myst IV: Revelation, Rise of the Kasai, Jade Empire, Mass Effect, and Mass Effect 2 were nominated for and won multiple awards.[2]




Contents






  • 1 Early life


  • 2 Career


  • 3 Musical style and influences


  • 4 Discography


  • 5 Awards


  • 6 References


  • 7 External links





Early life


Jack Wall, born in Phoenixville, Pennsylvania, earned a degree in civil engineering from Drexel University in Philadelphia, Pennsylvania, and began a career "planning out sub-divisions and shopping malls".[3][4] At the same time he was in a rock band, as he was also interested in music. After recording a demo tape with the band, he was inspired to change career paths and quit his job to work in the music industry. He initially worked as a bartender and later started working in recording studios in Philadelphia and later Boston and New York City, where he worked for Skyline Studios. In 1991 Wall left Skyline, and until 1994 worked as an independent music producer and sound engineer in New York City, working with musicians such as John Cale, David Byrne, and Patti Smith, as well as local bands. Over those three years, Wall consistently worked with Cale, eventually handling arrangement and orchestration of Cale's compositions as well as producing and working as a sound engineer. While working with Cale on the soundtrack to a movie, House of America, he watched as Cale composed thirty minutes of music in almost real time, and was inspired to begin composing music.[4]



Career




October 24, 2008 Video Games Live performance with Wall as the conductor


By late 1995, Jack Wall was living in Los Angeles and was married to singer Cindy Shapiro, who he had met in 1994.[4][5] She knew Ron Martinez, who was starting a video game company, PostLinear Entertainment, and he asked Wall to work for it as a composer.[4][6] He composed the soundtracks for several games for PostLinear; the first released was Vigilance in 1997.[4] His daughter Gracie was also born early in 1997.[7] After leaving the company, he composed the soundtrack to 2001's Myst III: Exile, which was his first orchestral score and the work that he said put him on the map as a video game composer. It was also interesting to him, as it was a sequel to the first video game he had ever played, Myst.[4]Myst III was nominated for the Academy of Interactive Arts & Sciences "Outstanding Achievement in Original Music Composition" award, which it lost to the Tropico soundtrack.[8]


In 2002, Wall became one of around 20 co-founders of the Game Audio Network Guild (G.A.N.G.) as well as senior director.[9][10] The group works to promote the appreciation of video game music, as well as serve as a professional resource for video game music composers and musicians. It was developed and headed by Tommy Tallarico.[10] As of 2010, Wall serves as vice chairman, after stepping down from heading the board of directors in 2007.[9][11] He continued to compose soundtracks for games such as The Mark of Kri and Unreal II: The Awakening. His work on Myst IV: Revelation in 2004 earned him his first three awards, those of "Best Live Performance Recording", "Best Original Vocal Song: Choral", and "Music of the Year" from the G.A.N.G. awards.[12]


Wall, along with Tommy Tallarico, has produced the Video Games Live concert series, which began on July 6, 2005. The two had been planning the concert series, which presents orchestrated versions of music from dozens of games, for three years.[13] The concerts consist of segments of video game music performed by a live orchestra with video footage and synchronized lighting and effects, as well as several interactive segments with the audience, conducted by Wall.[14]Video Games Live was intended to take the idea of a symphonic video game music concert, which was popular in Japan, and combine it with a rock concert to make it appealing to western fans.[15] The series is international and ongoing, with more than 70 shows planned for 2009.[16] Wall composed the soundtracks to three games released in 2005 including the award-winning score to Jade Empire, and some of his works released since then have been 2007's Mass Effect and 2010's Mass Effect 2. Mass Effect's score earned Wall several awards and nominations,[17][18] as did Mass Effect 2.[19][20]



Musical style and influences




Jack Wall in 2010, New Orleans, LA.


Although many of his works are orchestral, Jack Wall has worked in a wide variety of styles, including "heavy metal meets orchestral" and "tribal percussion".[21] For Jade Empire, he focused on using Chinese instruments and Taiko drums.[22] When writing a video game score, Wall prefers a collaborative approach with the game designers to creating the music, as he feels that the "tug back and forth of ideas" makes the music stronger. He notes, however, that he has to be flexible, and willing to create his own vision for the music. As part of this, he prefers to be able to see illustrations and game design documents before beginning, as they provide insight into the feel of the game so that his music can mesh in with it.[23] He also believes that a good video game music composer needs to have a lot of technical sound production skill to be successful.[21] Wall has said that the Myst and Mass Effect soundtracks are his favorites that he has created. Wall stated that he was primarily interested in scoring games that are "interesting", and that his main concern was creating something original.[15] Although he has worked with live orchestras and synthetic orchestras, Wall recommends that game developers use a live one, despite the expense, as he feels they add a much more dynamic sound to the music and allow the composer more freedom than synthesizer samples.[24] He also wrote the book Legendary Bim Bang, the man who invented music. A picture book for ages 1 to 7[25]



Discography
































































































































































































Year
Title
Developer(s)
Publisher(s)
Notes
1998

Vigilance
PostLinear Entertainment
SegaSoft
N/A
1998

10Six
SegaSoft
SegaSoft
N/A
1998

Flying Saucer
PostLinear Entertainment
JoWooD Productions Software AG
Software 2000
N/A
2000

Animorphs: Know the Secret
Gigawatt Studios

GT Interactive
N/A
2000

Evil Dead: Hail to the King

Heavy Iron Studios

THQ
N/A
2001

Ultimate Ride

Disney Interactive Studios
Disney Interactive Studios
N/A
2001

Myst III: Exile

Presto Studios

Ubisoft
N/A
2001

Disney's Extremely Goofy Skateboarding

Krome Studios

Disney Interactive Studios
N/A
2002

The Mark of Kri

SCE San Diego Studio

Sony Computer Entertainment
N/A
2003

Ben Hur: Blood of Braves

Microïds
Microïds
N/A
2003

Unreal II: The Awakening

Legend Entertainment

Atari
N/A
2004

Wrath Unleashed

The Collective, Inc.

LucasArts
N/A
2004

Tom Clancy's Splinter Cell: Pandora Tomorrow

Ubisoft Shanghai

Ubisoft
N/A
2004

Myst IV: Revelation

Ubisoft Montreal

Ubisoft
N/A
2005

Rise of the Kasai

Bottlerocket Entertainment

Sony Computer Entertainment America
N/A
2005

Neopets: The Darkest Faerie

Idol Minds

Sony Computer Entertainment
N/A
2005

Jade Empire

BioWare

Microsoft Games Studios
N/A
2007

Mass Effect
BioWare
Microsoft Games Studios
N/A
2010

Mass Effect 2
BioWare
Electronic Arts
N/A
2012

Call of Duty: Black Ops II

Treyarch

Activision
Main theme composed by Trent Reznor
2013

Lost Planet 3

Spark Unlimited

Capcom
N/A
2015

Call of Duty: Black Ops III[26]
Treyarch
Activision
"I Live (Electronic Version)", "Ignition" and "Safehouse" composed by Brian Tuey in soundtrack album
2016

Into the Stars
Fugitive Games

Iceberg Interactive
Additional music composed by Jim Lordeman
2017

Dota 2

Valve Software
Valve Software

The International 2017 Music Pack
2017

LawBreakers

Boss Key Productions

Nexon
One of 7 artists, responsible for 'Axel', 'Bombchelle', 'T.A.S.C Theme'
2018

Call of Duty: Black Ops 4
Treyarch
Activision



Awards



























































































































Year
Award
Category
Work
Result
2001

Academy of Interactive Arts & Sciences
Outstanding Achievement in Original Music Composition[8]

Myst III: Exile
Nominated
2004

GameSpot Best of 2004 Awards
Best Original Music[27]

Myst IV: Revelation
Nominated
Game Audio Network Guild
Best Interactive Score[12]

Myst IV: Revelation
Nominated
Game Audio Network Guild
Best Original Vocal Song: Pop[12]

Myst IV: Revelation ("Welcome")
Nominated
Game Audio Network Guild
Best Live Performance Recording[12]

Myst IV: Revelation
Won
Game Audio Network Guild
Best Original Vocal Song: Choral[12]

Myst IV: Revelation ("Main Theme")
Won
Game Audio Network Guild
Music of the Year[12]

Myst IV: Revelation
Won
2005
Academy of Interactive Arts & Sciences
Outstanding Achievement in Original Music Composition[28]

Rise of the Kasai
Nominated
Academy of Interactive Arts & Sciences
Outstanding Achievement in Original Music Composition[28]

Jade Empire
Nominated
Game Audio Network Guild
Best Live Performance Recording[29]

Jade Empire
Nominated
Game Audio Network Guild
Best Original Instrumental Song[29]

Jade Empire ("Main Theme")
Nominated
Game Audio Network Guild
Best Original Soundtrack Album[29]

Jade Empire
Won
2007
Game Audio Network Guild
Best Original Instrumental Song[17]

Mass Effect ("The Citadel")
Nominated
Game Audio Network Guild
Best Original Soundtrack Album[17]

Mass Effect
Nominated

IGN Best of 2007 Awards
Best Original Score[18]

Mass Effect
Won
GameSpot Best of 2007 Awards
Best Original Music[30]

Mass Effect
Won
2010

British Academy of Film & Television Arts
Best Original Music[19]

Mass Effect 2
Nominated
Game Audio Network Guild
Best Soundtrack Album[20]

Mass Effect 2
Nominated


References





  1. ^ Information obtained from Intelius.


  2. ^ "Mass Effect 2 Takes 14th Annual Interactive Achievement Awards' Game of the Year". VegasNews.com - Las Vegas News..mw-parser-output cite.citation{font-style:inherit}.mw-parser-output q{quotes:"""""""'""'"}.mw-parser-output code.cs1-code{color:inherit;background:inherit;border:inherit;padding:inherit}.mw-parser-output .cs1-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Lock-green.svg/9px-Lock-green.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-lock-limited a,.mw-parser-output .cs1-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Lock-gray-alt-2.svg/9px-Lock-gray-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Lock-red-alt-2.svg/9px-Lock-red-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration{color:#555}.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration span{border-bottom:1px dotted;cursor:help}.mw-parser-output .cs1-hidden-error{display:none;font-size:100%}.mw-parser-output .cs1-visible-error{font-size:100%}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration,.mw-parser-output .cs1-format{font-size:95%}.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-right{padding-right:0.2em}


  3. ^ "Get Your Game Music On". The Philadelphia Inquirer. 2006-06-22. pp. W22. Retrieved 2010-01-25.


  4. ^ abcdef D., Spence (2004-10-04). "Jack Wall Interview". IGN. Archived from the original on 2008-07-25. Retrieved 2010-01-12.


  5. ^ Shapiro, Cindy. "Cindy Shapiro - The Artist's Website". cindyshapiro.net. Retrieved 2010-01-26.


  6. ^ "Vigilance (PC)". CNET Networks. Retrieved 2010-01-26.


  7. ^ Wall, Jack (January 2010). "Jack Wall - The Composer's Website - Blog - Someone is Turning 13". jackwall.net. Retrieved 2010-01-18.


  8. ^ ab "AIAS Annual Awards > 5th Annual Awards". Academy of Interactive Arts & Sciences. 2002-02-28. Retrieved 2009-11-18.


  9. ^ ab Wall, Jack. "Jack Wall | The Composer's Website | About Jack". jackwall.com. Archived from the original on 2008-04-24. Retrieved 2010-01-13.


  10. ^ ab "Game Audio Network Guild - Our History". Game Audio Network Guild. Retrieved 2010-01-13.


  11. ^ Dobson, Jason (2007-02-05). "G.A.N.G. Names New President, Tallarico As CEO". Gamasutra. Retrieved 2010-01-13.


  12. ^ abcdef "Game Audio Network Guild – 3rd Annual Gang Awards". Game Audio Network Guild. 2005-03-10. Retrieved 2009-12-17.


  13. ^ Eberson, Sharon (2009-07-07). "PSO presents 'Video Games Live' to turn on new generation". Pittsburgh Post-Gazette. Retrieved 2009-09-04.


  14. ^ Jean, Grace (2007-07-02). "It's All in the Playing At NSO's 'Video Games Live'". The Washington Post. Retrieved 2009-09-04.


  15. ^ ab Wilson, Josh (2008-06-30). "Interview - Tommy Tallarico & Jack Wall". Square Go. Retrieved 2010-01-18.


  16. ^ Graser, Marc (2009-05-29). "Video Games Live's global success". Variety. Retrieved 2009-09-04.


  17. ^ abc "Game Audio Network Guild – 6th Annual Gang Awards". Game Audio Network Guild. 2008-02-21. Retrieved 2010-01-18.


  18. ^ ab "IGN Best of 2007 - Best Original Score". IGN. 2008. Retrieved 2010-01-18.


  19. ^ ab "Video Games Awards Winners in 2011". British Academy of Film and Television Arts. Archived from the original on July 1, 2011. Retrieved November 17, 2011.


  20. ^ ab Marie, Megan (2011-02-08). "9th Annual G.A.N.G. Nominees Announced". Game Informer. Retrieved 2011-11-17.


  21. ^ ab Minnick, Doug (May 2003). "Jack Wall Composer/Producer Sr. Director Game Audio Network Guild". TAXI. Retrieved 2010-01-18.


  22. ^ D., Spence (2005-04-18). "Jack Wall's Jade Empire". IGN. Retrieved 2010-01-18.


  23. ^ D., Spence (2007-11-19). "Jack Wall Feels The Mass Effect". IGN. Retrieved 2010-01-18.


  24. ^ Wall, Jack (2002-05-20). "Using a Live Orchestra in Game Soundtracks". Gamasutra. Retrieved 2010-01-18.


  25. ^ https://www.nytimes.com/.../books/review-sam-phillips-the-..


  26. ^ "Behind The Scenes Of 'Call of Duty: Black Ops 3's' Orchestral Soundtrack". Forbes. Retrieved September 4, 2015.


  27. ^ "Gamespot's Best of 2004 - Best Original Music". GameSpot. 2005. Retrieved 2010-01-18.


  28. ^ ab "AIAS Annual Awards > 9th Annual Awards". Academy of Interactive Arts & Sciences. 2006-02-09. Retrieved 2010-01-18.


  29. ^ abc "Game Audio Network Guild – 4th Annual Gang Awards". Game Audio Network Guild. 2006-03-23. Retrieved 2010-01-18.


  30. ^ "Gamespot's Best of 2007 - Best Original Music". GameSpot. 2008. Retrieved 2010-01-18.




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